Category: Concept

Elder Scrolls Online: How being a tank means absolutely NOTHING! in PvP and other gripes

Elder Scrolls Online: How being a tank means absolutely NOTHING! in PvP and other gripes

I have a couple of issues with the way certain aspects of combat work in this game. Especially in PvP in the regards of CC and TTK. Below is a short story to illustrate how I feel this way.
“I am a VR 4 Templar who is mainly a tank in setup. I have armor, spell resist, and health regen softcapped and have about 3k health in PvP. I like riding around in Cyrodiil in search of 1v1’s. I’m not the most hardcore skilled PvP’er out there but I can be more than average in a 1v1 and I tend to win often, even against some higher VR players.
Yesterday I got knocked off my horse by two guys. One was a VR 4 Nightblade and the other was a VR 2 Sorc. I get the KD for falling of my horse, which lasted for 5 freaking seconds! CC break didn’t work, I couldn’t do and could only watch how my tanky character gets destroyed within the 5 second duration.”

Elder Scrolls Online: How being a tank means absolutely NOTHING! in PvP and other gripes
In my opinion this simply isn’t fair and is crappy design. The knockdown duration for falling off your horse shouldn’t last that long and a fully specced tank character should not die in 5 seconds to 2 guys of a similar level. Armor and spell resist mean nothing in this game. And this doesn’t only happen when knocked down from horseback. There have been certain instances where I get charged by some DK and instantly get taloned to the ground. CC break doesn’t work, neither does dodge roll. I lol as I see the DK pop his little standard on my head and then continues to spam me with flame lash. By the time I get out of the stunlock I am either dead or very close.
This isn’t a thread to complain about DK’s, but I’d just like to point out my frustration with how CC works in this game and how being a tank means absolutely nothing in PvP. I was disappointed enough to not see an additional effect to the taunt abilities in ESO, as in where they reduce the damage done by an individual by a certain percentage, except if that individual is attacking you. Also there no feature like ‘guard’ that games like WAR and TOR had. Being a tank in PvP is just being gimped DPS that has a tiny bit more survivability than other roles. Let’s not forget how light armored players can easily get softcapped on armor and spell resist by a simple press of a button, or how every other role has acces to the same defensive abilities. The only thing you could call being tanky is being able to focuss on countering casters by using skills like eclipse, defensive posture and reflective scales.
PvP seems to be all about who can do the most damage in the least amount of time and about choosing the right targets to unleash upon. It is ridiculously easy to drop a target within 6 seconds.Tanking is non-existant and having a big health pool and stacking defensive stats will not make you much harder to kill.
I really love this kind of PvP though and enjoy it in ESO, I just hope ZOS will do something about TTK and the viability of defensive roles in PvP.


Ganking Newbs in Elder Scrolls Online!

+Force Strategy Gaming You’re an expert at this games, and I have a question. Why does everyone hate the Ebonheart pact in Cyrodil? DC and AD always team up and fuck us in the ass, plus hardly anyone plays EP for pvp :,( I was on this one campaign, and no EP players were on except maybe 5, and the AD captured 5 of our keeps in less than 1 hour. It made me laugh a little at how minuscule we are compared to every other alliance.

Niches in Elder Scrolls Online I think could round out the class system

Niches in Elder Scrolls Online I think could round out the class system

I think there’s a few niches that could really round out the class roster for this game. For example:

-Disease+Poison: Currently, only NB and DK melee have access to these elements and their uses are very limited. I think it would be wonderful to have a class that could capitalize on these elements.

Ice magic: Exactly why do we not have a class that uses ice magic yet? If an ice magic line were to be introduced into a certain class, I would switch over in a heart beat. It could be possible to introduce a more tactical combo system with ice magic relying on crits.

A proper summoning class. Sorc are not a summoning class despite what the tool tips might say and even their summoning line is flip floppy with its’ passives. Plus, in group PvE and PvP the pets suck. Period. A summoning line needs to be all about the pets and synergizing them with the passives and each other to bring the fantasy to life.

These could easily be part a Necromancer class line.

Nature magic: From what I understand, nature magic was supposed to be a thing but was backed out at the last minute. It would be great to reintroduce it back as its’ own class again

A Hot/Shield based healer: Would be interesting to incorporate these as alternatives to templar healers. Furthermore, it could really introduce more strategic options for PvE and PvP and would allow ZoS to introduce more clever mechanics into PvE as well.

A shape shifting line, possibly short term with both ranged and melee forms. Could also make for a really cool system and just be something different and be explained by the Daedric prince Hircine.

These could easily be part of the mysterious “warden” line.

Now, I know you’re gonna say the trite and completely absurd argument of, “ZOS cannot even balance 4 classes, why add another 1 or 2?”. First things first, MMO’s by their very nature are never going to be 100% balanced and there’s nothing you can do about it unless they give every class the same abilities with the same mechanics and the same numbers. That would be boring so it’s good that each class has their weaknesses and strengths and that not all classes will be capable of doing the same things. Some classes are always gonna be better at burst. That’s okay. Some classes are gonna be better at DPS or ganking or healing. That’s OKAY too.